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Tappaa Tottelevainen kirkonpenkki using subdivision to create high res mesh to substance painter tummennetut Marja Maa

IRAY tesselation/subdivision settings in SUBSTANCE DESIGNER - YouTube
IRAY tesselation/subdivision settings in SUBSTANCE DESIGNER - YouTube

Subdivision box | Substance 3D Designer
Subdivision box | Substance 3D Designer

ArtStation - How to create your high poly versions in Substance Painter
ArtStation - How to create your high poly versions in Substance Painter

How do I properly bake out the high poly mesh maps for substance painter :  r/ZBrush
How do I properly bake out the high poly mesh maps for substance painter : r/ZBrush

3D View | Substance 3D Designer
3D View | Substance 3D Designer

Concept Art MasterClass #4: Generating Textures and Importing into  Character Creator 3 - Reallusion Magazine
Concept Art MasterClass #4: Generating Textures and Importing into Character Creator 3 - Reallusion Magazine

Creating a stop motion lookdev with Substance Painter · 3dtotal · Learn |  Create | Share
Creating a stop motion lookdev with Substance Painter · 3dtotal · Learn | Create | Share

Subdivision box | Substance 3D Designer
Subdivision box | Substance 3D Designer

HotelMorpheus
HotelMorpheus

ArmorPaint | 3D PBR Texture Painting
ArmorPaint | 3D PBR Texture Painting

Creating an Xbox Series X with Substance Designer - Part 1
Creating an Xbox Series X with Substance Designer - Part 1

Strange baked normal artifacts. Need help figuring out how to fix it. —  polycount
Strange baked normal artifacts. Need help figuring out how to fix it. — polycount

Model Preparation: Using a high res mesh and single material - YouTube
Model Preparation: Using a high res mesh and single material - YouTube

materials - Applied a subdivision modifier and imported in Substance Painter  2, the result is horrible - Blender Stack Exchange
materials - Applied a subdivision modifier and imported in Substance Painter 2, the result is horrible - Blender Stack Exchange

Game Ready 3D Models and Beveled Edges
Game Ready 3D Models and Beveled Edges

Game Ready 3D Models and Beveled Edges
Game Ready 3D Models and Beveled Edges

Game Ready 3D Models and Beveled Edges
Game Ready 3D Models and Beveled Edges

Baking A Hard Surface Weapon in Toolbag | Marmoset
Baking A Hard Surface Weapon in Toolbag | Marmoset

Paul H. Paulino - Texture Baking tips - Part II
Paul H. Paulino - Texture Baking tips - Part II

ZBrush VS Substance Painter: Normal Map Creation - ZBrushCentral
ZBrush VS Substance Painter: Normal Map Creation - ZBrushCentral

Substance Designer 2017.2: Using the Flood Fill Nodes - YouTube
Substance Designer 2017.2: Using the Flood Fill Nodes - YouTube

How to create a basemesh for subdivision modeling tools like Rocket 3F or  Silo 2 using PlastiSketch
How to create a basemesh for subdivision modeling tools like Rocket 3F or Silo 2 using PlastiSketch

Baking A Hard Surface Weapon in Toolbag | Marmoset
Baking A Hard Surface Weapon in Toolbag | Marmoset

Can Substance Designer Be Used for High Resolution Hard Surface Models? -  Lesterbanks
Can Substance Designer Be Used for High Resolution Hard Surface Models? - Lesterbanks

Preparing a Substance Painter file for color 3D printing
Preparing a Substance Painter file for color 3D printing

Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN  HORTON'S GAME DESIGN & 3D MODELLING
Task 2/3 - High to low poly bake - part 1: Fixing baking errors - ALAN HORTON'S GAME DESIGN & 3D MODELLING