OBJ files and DAE (better dae) are not imported correctly. Absent in .import folder. · Issue #8741 · godotengine/godot · GitHub
![When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot](https://preview.redd.it/0pmq2i9fy8391.jpg?width=640&crop=smart&auto=webp&s=e992dedf6b5ef42b364924b0645261baea1ee7df)
When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot
![Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/32321/72192818-d7c2f300-33bb-11ea-97a8-dce4079ceb70.png)
Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub
![Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub](https://user-images.githubusercontent.com/13670112/71232968-ea5c7780-22a8-11ea-8379-59e7d4b5adb5.png)
Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub
![Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases, Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases,](https://pbs.twimg.com/media/EwN334bXMAA2R5Z.jpg)
Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases,
![Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums](https://i.imgur.com/0dhzTfw.png)
Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums
![What is this red cross? It appears next to models that I exported from Blender with the materials(tried .glb and .fbx also, same issue). The problem does not occur when exporting models What is this red cross? It appears next to models that I exported from Blender with the materials(tried .glb and .fbx also, same issue). The problem does not occur when exporting models](https://preview.redd.it/1pcrsneruqo81.jpg?auto=webp&s=ffc3cbd7ab177b7ee4e3c40b9e255cd55a446728)
What is this red cross? It appears next to models that I exported from Blender with the materials(tried .glb and .fbx also, same issue). The problem does not occur when exporting models
![dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot](https://preview.redd.it/fth4dn5wm5931.png?width=1001&format=png&auto=webp&s=eccd291132322370e9be09d4cda459d9bec66dc0)