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Effect of PSVR2 eye tracking and foveated rendering - making great performance possible? (Image by Digital Foundry) : r/PSVR
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Foveated Rendering and Streaming for 3D Graphics | Ruofei Du, Ph.D., Interactive Perception & Graphics Lead, Google
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Foveated Rendering could really boost the graphics of VR gaming given limited computing power, in this image the focus circle is about 20% of the full image, 2000*2040 (PSVR2/eye) *2*0.2 < 1920*1080,
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How to use Foveated Rendering in VRChat to Boost Performance After EAC! | Benchmarking and Analysis - YouTube
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